Navigating Revolutions in Technology
Panel Session
Pavilion G, Conference Hall G4

Augmented and virtual reality technologies promise a broad range of potential applications impacting the entertainment, medical, aerospace, and design industries, to name but a few. Major technology goliaths have been snapping up start-ups and investing heavily in this space. What are some of the practical applications in value creation that will come from virtual reality systems? What might be the impact on manufacturing and product development over the medium term? What could be some of the downside risks to investors as they seek to bring new services to the market?

Dmitry Peskov , Director, Young Professionals Department, Agency for Strategic Initiatives to Promote New Projects (Agency for Strategic Initiatives)

Grigory Bubnov , President, Rector, Moscow Technological Institute
Vladimir Verkhoshinskiy , Senior Vice President, VTB Bank
Fabio Cacciatori , Founder, Еnterprise Ecosystem Illogic, Intelligent Ideas
Leonid Reiman , Chairman of Board of Directors, Angstrem Group
Sergey Solonin , General Director, FINTECH Association
Ruslan Yunusov , Chief Executive Officer, Russian Quantum Center


Key moments

The virtual reality market is forecast to reach $30 billion by 2020. Augmented reality revenues will be up to $100 billion by 2020.
Fabio Cacciatori
The trends altering living beings and combining organic with inorganic matter will merge in order to reach virtual reality.
Ruslan Yunusov
From the economic perspective, it is necessary to invest in all three segments: virtual reality, augmented reality and hybrid reality.
Leonid Reiman
We face three challenges: the hardware challenge, since engineering problems have not been solved; the software challenge, and the content challenge, since there is a terrible dearth of content-developing companies.
Dmitry Peskov