Modern Neurotechnologies and Their Influence on the Development of Human Capital
Interactive session with an ‘emotion detector’:
During the first part of the event, Kirill Kaem, Senior Vice President for Innovations at the Skolkovo Foundation, will deliver a speech and answer questions from session participants about creating start-ups in the field of neuro- and bio-technologies. During the session, Mr. Kaem will be connected to a neurointerface monitoring the electrical activity of the brain. Event participants will be able to observe the speaker's emotions, which will be displayed on the screen in the form of an animated robot avatar.
Demo of Neuromafia Game:
Neuromafia follows the same rules as the well-known game of Mafia. The only difference is that some of the participants wear neurointerfaces in the form of headsets, allowing other players to see their emotions on screens. Interfaces bring new possibilities to the game and make it more exciting: not only will the players need to recognize emotions, but also to interpret them correctly.
An Introduction to Neurotechnologies in Virtual Reality:
An interactive demonstration of applied solutions will link the possibilities of virtual reality and neurotechnologies. During their presentations, speakers will elaborate on case studies that allow using and assessing neurotechnologies in the real economy and education. Finally, the participants will have a chance to learn how modern neurointerfaces are set up.
SPIEF Youth Day participants will have the opportunity to assess the outlook for the development of various neurotechnological solutions in practical terms, and to offer ideas for new areas in which they can be applied. The following neurotechnologies will be introduced during the session:
NeuroVR: a graphical representation of a virtual reality headset, controlled by a neurointerface.
Emotian: an augmented reality screen. The camera captures and analyses the faces of visitors seen through the lens with the help of artificial intelligence, displaying an evaluation of their emotional state on the screen.
Neuro: emotion recognition and analysis with the help of a neurointerface (neuro-headsets).
Exoskeleton: an electrical manipulator controlled by a myogram. Visitors will be able to operate an electric manipulator (a mechanical arm) remotely (using the power of thought).
Denis Gusev, Director of the Center for Neuro-Information Technologies, "Innopraktika"
Kirill Kaem, Senior Vice-President for Innovations, Skolkovo Foundation